![]() Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons. Fixed a bug where red phantoms could be summoned after the appearance of a 'Darkmoon Blade' or 'Blue Sentinel'. Fixed a bug where 'Spear of the Church' would be summoned outside the boss battle area. My personal view atm is if I want a straight bleed build, I'll go blood infused. Fixed a bug where disabled items could be used. I was running hollow for the longest time then after the patch I switched to bleed. Dark Souls 3 1.04 Patch Notes: Fix for issue where multiple items become impossible to use at Road of Sacrifices, Farron Keep, Cathedral of the Deep, after clearing the game. Moderate attk dmg with moderate bleed procīoth are very viable, but depends on your strats, how you expect to lay out dmg, how you go about it and most importantly, does it feel good? is what changes, and you should focus on what you do best with, as your choices are Patch notes for Dark Souls 3's upcoming The Ringed City DLC launch have been made available on the official Japanese website.That patch, which has been translated within the Dark Souls 3 community. Pretty sure the bleed dmg depends on enemy HP, so no difference there. ![]() ![]() Hollow infusion=more damage on each hit but less build up and damage when it procs. Originally posted by OnionBro:It's not that bleed is all i want, i just want good bleed to top off my Twinblades, because with the Blood infusion you cant buff, so is hollow gem useless? Blood infusion=less damage on each hit but higher build up and damage when it procs.
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